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Frontlines Feedback
Hello everyone!
We'd like to provide feedback to further improve the Front lines mode and encourage further participation in the future. Currently there is a lack of feedback from the western community on the Official Forums and we'd like to have our voices heard, this is a community effort across multiple discords in NA/EU to provide PVP feedback on Official Forums. We hope the following feedback can be brought to the attention of the dev team and encourages the player base to become more active on the forums.
Please post your feedback regarding Front Lines in this thread.
A small request:
- Keep it civil please,
- Don't feed any trolls.
Community Discords -
PvPaissa - Central hub for Feast and Frontlines
Revival Wings - PvP discord with emphasis on scheduling, teaching and grouping up for Rival Wings.
The Braveheart - PvP discord for the Primal PvP community.
Banette JcJ - French-focused PvP discord and hotspot for Custom Matches in EU.
https://eu.finalfantasyxiv.com/lodes...uide/pvpguide/
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Please reconsider the removal of 24 player Frontline matches.
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48 man Frontline Matches - reduce advantage of premades and still off-peak hour games.
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Remove the option to freelance and force freelance till a solution is found to solo/premades problem.
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Melee's handicap should've removed at this point. With their general buffs received in 5.0 it negates the reason why they were handicapped in Frontlines in the first place.
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Suggested by King
16v16 or 8v8 Capture the Flag please. No robots. No train. Just 2 flags. 1 on each side.
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some feedback from myself
Please consider 48 man FL
FL will struggle to pop during off peak hours and will eventually struggle to pop during peak hours, the upcoming new mode will give some incentive to play but it wont last long when everyone gets their reward and jumps (unless the mode itself is quite fun) i understand 24 man was to reduce the impact premades had on games but with 48 man games that impact will have a lesser effect.
Reconsider the melee/tank damage buff
This is a given, while it is great to play a tank or melee at the moment because of the damage output, trying to heal through this is very tough and ranged DPS get melted within seconds. i'd say keep the defence buff for sure, but consider the damage buff they receive and how effective it is under battle high effects.
Consider forced freelancing
After the announcement of 8man parties getting removed people have taken it upon themselves to organise a mass solo queue into one Grand company which can form more than an 8man premade, i agree with people that say we should get to play with our friends. However this will cause people to constantly jump GC's in the future and might have a negative effect on the queue, along side a 72man only option, the future of FL will come to a halt.
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Full Party
Bring back 8 man parties that can queue together. I just wanna queue with my friends
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Lace from Revival Wings discord:
A helpful change for Frontlines overall, but especially The Borderland Ruins (Secure) - a mode where there tends to be frequent and heavy misunderstanding of scoring rules - would be to have a more noticeable, visual representation of scoring. Many players who have experienced The Fields of Glory (Shatter) first/to a greater degree have largely mistaken the periodic drone objectives as the main method of scoring, and neglect to secure bases, as the mode's name would imply. This leads to doubts and frustrations among teammates as far as what to focus on, and when.
Perhaps the addition of team color-coded floating text like "Base Captured +10" or a status of points per base ticks in the Duty List could make things a bit more readily understandable for all players. For example: underneath the score where it shows "Occupied", also show "Points Given".
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Bring back 8 man parties.
Remove or unlink the three teams from GCs. If not, remove option to not freelance and enforce it at all times.