The lvl 50 and lvl 60 Alliance Raids needs to have their Boss Mechanics adjusted.
Especially the lvl 50 alliance raids, the problem here is these bosses are somewhat of a mere shadow of themselves due to the adjusted ilvl that defeats these bosses very trivially.
Wouldn't it make more sense to simply speed up their mechanics to account for ilvl in play or least provide some kind of Hard Mode for Alliance Raids? I just want to see Crystal Tower actually be a challenge again instead of being rolled over all the time.
I get this may not be popular opinion with some, but I really want to see what these bosses were truly like back in their day when it was new content.