Redmage Redesign 2.0 Shadowbringers Edition
The Redmage is a Class, where I say, I'd love to see it getting fundamentally changed, because to me does look half of its gameplay look like a weaker but faster blackmage clone, with literally only two whitemage based skills.
Redmages in my opinion should be much more designed around magical elemental swordmanship with their Rapiers, and become stationary with their Staff Rapiers only when casting more powerful spells, turning them more into classical Battlemages, than they are currently.
The speciality of the Redmage is to chain link spells, to infuse spells into weapons and gear, to punish spellcasters and stop them from casting, or protect allies from spells by absorbing them to regain Health and MP.
The next post will show the Skill List that will show my interpretation of the Redmage.