'Retro' aestethics on role actions
TL;DR: Bring back our old unique role actions/animations! Add new ones to GNB.
Since patch 4.4 role actions were not limited, and since 5.0 role actions have been revised as normal leveling abilities - well, more or less... essentially.
Now that this limitation has been lifted, I wonder why not just revise them to the old abilites, e.g. Shadowskin instead of Rampart on DRK?
I will be honest... Rampart doesn't fit the other tanks, Low Blow doesn't fit PLD either. Also, I miss those cool old animations on WAR and DRK.
What I would like to see...
...for
WAR:
https://ffxiv.gamerescape.com/w/imag...sight_Icon.png Foresight instead of Rampart
https://ffxiv.gamerescape.com/w/imag...Swing_Icon.png Brutal Swing instead of Low Blow
DRK:
https://ffxiv.gamerescape.com/w/imag...wskin_Icon.png Shadowskin instead of Rampart
https://ffxiv.gamerescape.com/w/imag..._Blow_Icon.png Low Blow old icon and animation (apparently used more effect particles)
GNB introduce new animations and/or icons. e.g. a hit with the stock/grip of your gun as a stun, and an aether-impured shot for 'rampart' (similar to HoS).
PLD:
https://ffxiv.gamerescape.com/w/imag...mpart_Icon.png use 3.x animation on Rampart (apparently used different animation, the current one is a removed PvP skill animation)
https://ffxiv.gamerescape.com/w/imag..._Bash_Icon.png Shield Bash instead of Low Blow?
They could revise Shield Bash into an oGCD stun. I don't see any use of Shield Bash as a GCD right now. Is is needed in a quest or in certain encounter? It feels like a noob trap skill, as it breaks your combo, spaming it way too often causes the target to get immune to stun, and it has hilarious low poentcy. Am I mistaken? Please prove me wrong!
https://ffxiv.gamerescape.com/w/imag...Swipe_Icon.png Shield Swipe instead of Low Blow
It could be a more 'unique' stun with 6s duration on 25/30s recast.
With the exception of PLD stun, nothing would effect balance.
Those are only aestethic changes I would like to see.
Have you any more suggestions for changes? Would you welcome such changes or rather keep the current one?
Bonus for healer actions Esuna:
SCH:
https://ffxiv.gamerescape.com/w/imag...eches_Icon.png Leeches
AST:
https://ffxiv.gamerescape.com/w/imag...iment_Icon.png Exalted Detriment
https://ffxiv.gamerescape.com/w/imag...ether_Icon.png Luminiferous Aether instead of Lucid Dreaming?
WHM:
https://ffxiv.gamerescape.com/w/imag...Esuna_Icon.png Esuna old Icon (and animation? - current Esuna simply uses Leeches icon in blue)
https://ffxiv.gamerescape.com/w/imag...aints_Icon.png Shroud of Saints instead of Lucid Dreaming?
(They are essentially the same with different coloring... did it use a different animation, too?)
Bonus for melee stun: (17th Sep)
MNK:
https://ffxiv.gamerescape.com/w/imag...Punch_Icon.png One Ilm Punch
or
https://ffxiv.gamerescape.com/w/imag..._Peak_Icon.png Steel Peak
Both actions used to stun before they got changed/removed. One Ilm Punch even used to remove a buff from the target, so I think Steel Peak would be more suitable for a stun? No clue which animation would be better.
NIN:
https://ffxiv.gamerescape.com/w/imag...ulate_Icon.png Jugulate
In 3.x Jugulate used to stun or silence depending on your current weapon buff. In 4.x it just silenced. Fitting for it so get revived as a stun, right?
DRG already had Leg Sweep to begin with, SAM would need a new action (Ageha?).