Warrior; Inner Release and Tank Meld Dilemma
With the addition of Gunbreaker, we now have three tanks which prefer Direct Hit as their secondary (or even primary) meld stat. And one who gains almost nothing from it. This is all due to how Warrior burst is baked into Inner Release, which guarantees Direct Hit, Crits. Making the former completely worthless for the most point.
What I purpose is a simple change to make IR increase your damage to the same equivalent without the guaranteed aspect. Perhaps the damage would need to be lowered slightly or make it so you cannot Direct Hit, Crit under the affects of IR. Either keeps the damage identical but allows Warrior to meld Direct Hit without sacrificing damage. In turn, all four tanks can have roughly the same build; a few gear pieces notwithstanding.