Suggestion for Astrologian
While I enjoy some changes done to this class, like the Seals and Divination idea and losing some of the "unwanted" effects on some cards, I still think that right now, the class is way too complex and it takes too many steps to buff other players.
Right now the sequence is, draw a card, check for the type of card (if aimed to melee or ranged for that extra damage buff) then look at the seal that card will provide, decide if the card will mess up your seal sequence or not, if it will, then turn it into lord or lady, pick the party member you want to give the card to, and play the card.
Repeat the above enough times until you get 3 different seals, then get another lord or lady card ready before Divination, apply the lord or lady, then draw for another one fast and apply it to another dps.
Lots of steps that need to be done mentally, this does work on easy content just fine, but when it comes to hard content, then you need to add healing tanks or dps making mistakes and almost dying, or doing mitigation at the right times, plus doing mechanics and dodging aoes.
And while on the other hand, you have white mage (no hate to whms, love you all) dpsing their heart content and doing an instant heal if needed.
I do not have a lot of experience with Scholar view on healing, but as of now, Astro seems like it is a lot of work for such a small outcome, and my suggestion is to simplify the card system a little bit. Here we go!
First, Divination seals sequence is static, which means, using 2 cards back to back that are the same seal won't affect the sequence, only 1 of those seals will apply.
Divination can be activated with 1 seals, 2 seals or 3 seals, each giving their respective buff potency, leading to the astro to decide if they should pop the skill sooner, or wait for the missing seals to get a stronger buff from it.
By doing this change to seals, it leads to the healer to have a breather on having to decide if the drawn card will mess up the seal rotation or not, still, the astro will aim to get the different seals from each drawn card, since that will end on a stronger Divination buff, but it is not so punishing if they happen to make a mistake and give the wrong card before transforming it into lardy or lord, and messing up their seal sequence.
Second, Lord and Lady cards, since their use to avoid destroying the seals sequence wont be needed, what if they acted differently, one of them could be a higher damage single target buff (Example the single target intended cards, Balance, Spear and Arrow), while the other can be a aoe lower damage buff to party (the remaining long range intended cards, Ewer, Spire and Bole) This will still make them really useful and highly important to pair them with the Divination buff, to get that extra burst damage, also by keeping the melee and ranged groups intact, it will be easier to remember what the cards effect will be when turned into Lord or Lady.
I understand that going back to the old system is not an option, and truly, I do not think it would be the answer to making astro fun again, but to me, astro feels like a lot of work for such small results, it would be nice if giving out card buffs didn't require so many mental steps and decisions.
Thank you for reading.