Suggestions for Noct Astro
Honestly, it´s undebatable that Noct Astro falls immensely short when raiding in savage content which made me switch to SCH. IMHO, the problem with the Noct Astro lies about the lack of mitigation the class has.
As a comparison
SCH - Sacred soil 10% mitigation + 500 pot regen (100/15s) = 30s cooldown
Fey Illumination = 2 min cooldown 5% mitigation + increased heals
Seraph shield = 2 Aoe Shield no mana spent + heals
Recitation - GOD
Whispering Dawn
adlo + deplo tactics
Astro - Collective Unconsciousness - 10% mitigation + 300 regen pot (50/18 seconds) 90s COOLDOWN?? REALLY?
Celestial opposition - 60s cooldown heal plus shields
Earthly star is horrible with a white mage due to the overheal generated and lack of protection
Neutral sect does not make sense in nocturnal sect, why do I want increased healing while the white mage has a similar skill with mitigation?
So my suggestions are quite simple actually
Collective - Diurnal Sect leave as it is / Nocturnal sect - Cooldown is reduced to 30s / no regen/ 10% protection lasts for 15s to whoever enters the shield (weaker than sacred soil to compensate the no aetherflow requirement)
earthly - Star - Durinal Same actual effects/ Nocturnal Sect - 150 (small)/300 potency (big) + 100% shield - 30s
Neutral sect - Diurnal Same / Nocturnal 10% mitigation Gains the effect of both sects
In that way, Nocturnal sect will be much more viable as a pair to WHT.
What do you guys think?
See ya!