Originally Posted by
HyoMinPark
I mean, the potency buffs mean that they hopefully fixed some of the issues AST was having with just healing. Divination was brought down to a cooldown more reflective of what it gave the party, and Sleeve Draw’s change may lessen the double-weaving hot mess that Divination/Sleeve Draw windows were. While CU wasn’t addressed (why, I have no idea), COpp needed to be changed because it was a joke of a skill with its potency and 120s recast. I think Horoscope could still be changed to detonate the effect automatically or function like the new PI, but at least it got a potency buff, so we’ll see how it fairs in the fights coming out.
I still think they can address Noct Sect to make it more competitive with SCH shields so that a WHM/Noct AST isn’t a terrible thing to have. But I never expected Noct changes in a x.05 balance patch. Gameplay changes won’t come until a main patch or the next expansion—hopefully sooner, but it may be a pipe dream to hope that they actually make Noct Sect better.
I still prefer the old card system, and I don’t think AST’s rDPS will match WHM’s even with the changes to Divination. We’ll see for sure when people start clearing Savage how much closer the two are, but at least it won’t feel like an absolute pain to heal with it anymore (at least, that’s my hope). There was just no reason for it to have to work twice as hard at healing compared to the other two healers.