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Healers and Aggro/Enmity
The new system we have where Tanks can easily generate massive amounts of Enmity is great, but I've noticed that on the off chance a Tank dies I am always the next to immediately grab Aggro. Of course a Tank shouldn't be dying and that's partly my responsibility but mistakes do happen that are in some cases unavoidable and I've noticed I really miss being able to control my Threat Level with the aggro reduction baked into Lucid Dreaming. I really hope we can get that back. I understand removing Enmity tools from DPS (button bloat, simplification etc) but as a healer I always want to be lowest on the list so that if a Tank dies the next auto attacks aren't an immediate wipe for the entire party. Lucid doesn't even have to cut aggro in half since we can use it every 60 secs now. A 10% reduction would even be nice but anything to keep me from riding directly behind the tank while I'm pretending to be a "pure healer" would be much appreciated.
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Swiftcast + raise/resurrection/ascend on tank. Afterward OGCD heal + some shield if available on tank. Then run behind them and silently yell over and over with your mind to provoke :P
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I've been doing Titania Clear Parties and those adds love auto attacking Healers after a Tank dies to weakness from branches/vines/brambles not being broken correctly. I've had some struggle dungeon runs too where Tanks think any gear is good gear. It's in the moments of utmost peril that I remember Lucid Dreaming used to be amazing in a pinch. I was always lowest on the aggro list and could rez a tank and then a dps if need be. I could cast without being slapped repeatedly while the Tank found the Provoke button. Lucid was helping me more than I ever realized until the aggro dump was taken.
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Nothing strange, now that tanks take aggro just looking bad at a mob, your priority when tank dies is resurrect him faster than the incoming cleave. Simple as that.