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Skill Explanations
Not quite sure if this falls under UI, but I've had a very frustrating time planning hotbars going by skill descriptions.
WHY do the skill explanations not include mentioning if the skill turns into/is replaced by another at a higher level? It makes it seem like you have way more skills and need a lot more space on hotbars than you really do!
I was planning my war setup earlier, but then when I actually tried to implement it about 4 or 5 skills were apparently repeats because they become something else at a higher level.
Please, this would be such a QoL upgrade.
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The Traits tab tells you in one place all* the actions that upgrade.
*except True Thrust > Raiden Thrust. SE please fix the English "Lance Mastery II" trait to say that True Thrust is upgraded to Raiden Thrust under the specified conditions.
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I agree on this, I had a warrior setup for heavenward. I disliked the skill combining in stormblood for stances, so it was my last class to level up. Now even more stuff was combined it was a mess to work out what changes to what.
Dancer skill descriptions are a nightmare. Skills that activate a buff. Then other skills that only work when you are under said buff. But the buff name and the skill they activate are different. And this is chained 3-4 skills.. It makes sense to see it, but trying to add to hotbar on descriptions alone was horrid.
I think monk is the same way, but I leveled that up from lvl 1 and got to put each skill on the bar as it was learned. By the time it became a mess of buttons I already kinda knew how they worked. But dancer, just dropping it all at once just made no sense.