Originally Posted by
Cleanse
I do not see how the argument claiming 'RNG =/= difficult' is redundant. Plus, crafting has never been difficult.. Looking back to when you were new to crafting with rose tinted glasses can be misleading. DoL/H teaches discipline and in the end rewards you with QoL access in game (repair/meld your own gear, craft/gather new raid starter gear/consumables, craft/gather for playing the market board game, etc).
I think arguing that 'crafting becoming easy is not a fun direction to take the gameplay' would be a better angle to take in this discussion.