they're awful outside of stealth games and the "Legend of the Not-so-hidden Temple" is no exception, where you have to guide 2 npcs and have them not manage to fuck up and pull aggro and kill you
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they're awful outside of stealth games and the "Legend of the Not-so-hidden Temple" is no exception, where you have to guide 2 npcs and have them not manage to fuck up and pull aggro and kill you
I don't remember having any trouble there at all, in fact I think the npcs were always invisible even if they got seen.
I barely registered the temple as a "stealth sequence". I don't know if I got lucky, but I prettymuch walked straight through thinking "was that all?"
I think we attracted enemies in the final room, but just fought and killed them normally.
For me the NPCs just ran through without worry or care. They even ported through a wall across a guard's path and did that weird positional updating moon-walk to me at the exit at one point.
Maybe it's some kind of lag issue? My team stuck on my butt, and I didn't have any problems. They even stayed with me when I popped sprint.
Almet or Y'shtola shout for you to stop and wait a moment. After their brief dialog, they continue to follow you. If you don't wait, they have to catch up to you and well you know what happens, huh? All you had to do was briefly pay attention and everything would proceed smoothly, but it's easier to blame npcs while rolling your face across the keyboard.
wait.. when was this? I finished MSQ and don't remember a stealth section. I suck at stealth games and hate having to be sneaky.. when was this? In the temple in the greatwood? The part where you just don't walk in front of the statues? I honestly don't remember.
EDIT: Oh.. the statues patrolling? .. I didn't even pay attention to the NPCs. I didn't know they set off the statues.
Why isn't there more?
I'm almost 100% certain they don't set off the patrolling Statues. When I ran it Y'Shtola and Almet followed pretty closely behind most of the time but at other times they lagged behind and were literally right in front of the Statues and nothing happened. I didn't fail it once and was pretty confident that it was impossible to fail.
I just assumed they couldn't be seen. I ran it twice and the second time I was hurrying the run and not immersing myself so I wasn't super careful and just brushed past the patrol routes without giving a second thought to how tight the timing would be for NPCs behind me and I had no issue.
I actually loved that duty. My only gripe with it is how hopeless they seem to think the players are and therefore trivialise the difficulty instead of making it a little bit more fun and interesting. I'm not expecting Tomb Raider-tier puzzles or anything that take up much of your time, but something that makes you stop and think would be great for sure.