Please help me like the MSQ ending more
I hear all the praise lauded on the MSQ, and I'm rather dumbfounded. It was good in certain parts, I like most of the characters, but that ending just left a sour taste in my mouth. This being the company that gave us Kingdom Hearts' endings that leave you with a feeling of "Wait, WHAT?", I shouldn't be surprised, but I was. I think my problem lies with the expectations I went into this expansion with, but maybe you guys can change my mind on things. I WANT to like this more, but I just can't stop rolling my eyes.
So, here's my problem: The CG trailer gets you in the mindset of lots of stuff going badly. There's flashbacks to all sort of bad stuff happening, the gremlin is like "blah blah things are hopeless", and the derplander breaks and/or is ineffective with several weapons. I'm going into this expansion expecting shit to go REAL bad.
And then I play the MSQ. The problem is identified. You play Pokemon gotta-catch-em-all with the Lightwardens. You get a couple of death fake-outs, but haha just kidding everyone's okay. You get a little light-induced turberculosis when you eat the final Lightwarden, cough a couple times and maybe pass out, but are otherwise still functional. You travel to Ascian town, lay the smackdown on Emet, then you believe in yourself real hard, a dead guy kisses your boo-boos better, and ... now everything is fine? You weren't even fighting the Ascian with the intent to fix your light problem but that's ok, everything is just fine now. Like, really?
I understand that they obviously can't cripple your character. Mechanically, the game still needs to allow you to be able to do whatever, whenever, but I feel like some story duty where you're limping along toward Emet whilst dodging AOE's and/or charging your mega axe laser would've made me feel the gravitas of what was going on a lot better. Also, only one named ally character is actually killed off, and that chick you only get to know for like 10 minutes tops before she's offed? Meh, I don't care about her by that point.
I expected to have to harness the darkness at some point. The poster child of this expansion is a DRK for pete's sake, but the only "darkness" thing we do is bring back the night sky? That ending was so sickly sweet with its "everything's fine and dandy" that I want to throw up. I was expecting some, or all, of the scions to die in the first (with a post-credits cop-out where you find out that dying on the first just sent their souls back to their bodies on the Source and they're actually okay because we need a few poster-children for XIV to put in our cross-over games), and that would trigger utter despair in your character allowing you to summon your inner darkness to cancel out the overwhelming light or something. Alternatively, I was half-expecting the Exarch to be actually the bad guy and... I dunno, I didn't think much further down that road. Another alternative; you defeat Emet but are still fighting the light-sickness. It's either contained/reduced thanks to Bert and Ernie Ardbert and the Emet fight, but the remainder of the MSQ (i.e. upcoming patches) revolve around trying to find solutions to that problem.
Am I missing something? Or am I just salty that my expectations differed so greatly from what actually happened? Am I alone in disliking the story's resolution?
Bonus disappointment: My wife told me she'd return to the game if the story was interesting. As you can imagine by my rather flippant description of the story, she was not impressed.
I don't like the time-travel garbage either, but as a means to put the story pieces is place, it's fine I guess.