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Hows NIN these days?
Hi all,
Returning player here looking to play a good self sustaining melee job and was looking at NIN. I started a SAM and it feels good but I do like ninja classes in most games and was wondering about this class since I would have to start from scratch as a Rogue:(
Thanks in advance
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Its pretty fun. Lowest personal dps of the melee because you still bring TA raid buff. Highest CPM class so its pretty fast paced and quite possibly the most technical class of them all. If you like being raid support and lots of moving parts with fast pace, its probably for you.
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yeah Ninja is pretty great
when i started out it was one of the only classes i really enjoyed leveling
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I may give it a try...I do like the hand gestures etc. How s the mobility on this job? Thanks all for the replies.
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It has a passive movement speed increase and 2 charges of a targeted teleport. Movement is pretty strong.
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It's in fact in a pretty bad spot right now, for raiding progression and even for speedkilling. Ninja's personal DPS has suffered quite a blow and even with Trick Attack factored in, it's still 500 to 1000 behind on DPS in comparison to other melees and casters. (Not all, but the bulk of them).
People that say that Ninja is fine have no idea what they are talking about and you shouldn't listen to them. Trick Attack may indeed be a valuable tool, it's only as valuable as you and your party perform. Meaning it's a mediocre buff at best in average parties, which means most parties. To demonstrate this. There are high end groups that get a max value of 1.5k DPS out of Trick Attack at the moment, even with a party like that, other melee of an equal skill level will still beat Ninja overall with rDPS. Now, put Ninja into a mediocre static, where Trick Attack loses a lot of value and you're looking at 800-1k value, you will be even further behind. The Ninja community, that knows what's going on, are anticipating buffs in 2 weeks.
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Is it fun to play? Yes. It keeps you busy and you're able to stay very mobile with nearly all of your attacks. It has a nice mix of melee and magic. It's a well-designed job, the only drawback is if you have high ping it will have a massive effect on whether or not you can effectively use Mudra (and Ninjutsu).
However, in Shadowbringers it took a personal damage hit that Trick Attack doesn't entirely compensate for. Hopefully this will be balanced in a future patch, but right now it definitely feels weaker than it was before, especially for all of the work you have to put into maximizing damage in NIN's rotation.
If you're playing solo, I wouldn't let it deter you. I played through the entire Shadowbringers storyline as NIN to 80 and had no problem. If you're interested in endgame raiding, there's still time for them to balance it and get our damage correct, especially since you are starting from scratch and have to level anyway.
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I enjoy the class, but if it's really as mediocre as people say it is I'm feeling like it might be better to just switch to something easier like MCH until it's resolved.
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It's a really unique class with a lot of cool qualities.
- Passive run speed upgrade
- Mug steals extra items from enemies if used right (rarely procs though)
- Reduced fall damage
- Fast attack speed and lots of skills to use between normal rotation skills (buttons ahoy)
- Cool flippy jump, complete with anime ninja run
Unfortunately at the moment of this post, in my opinion it is not worth playing. Because ninja has trick attack it is currently being treated as a raid utility job, and in order to keep it from being too overpowered in group content they've significantly slashed its personal dps. Meaning even though you press a lot of buttons, you don't do a lot of damage. This can make running 4 man dungeons and MSQ content feel extremely sluggish, grueling, and be kinda discouraging. I would highly recommend getting back into ffxiv with another job. BUT, if you really want to play ninja, go nuts, as long as you're still having fun.
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I don't know how viable it is, I still think it's pretty fun to play.
But I did the first dungeon with it and the Trust; enemies seemed pretty big on the HP. I did it again with DRG and SAM and no, NIN's damage does seem a lot lower than the others.