Many SHB job actions need much louder/more impactful sound effects
These include but are not limited to:
PLD: Confiteor
DRK: Delirium, Edge/Flood of Darkness/Shadow
WHM: Afflatus Solace, Dia, Afflatus Misery, Afflatus Rapture
These are the only jobs I've leveled up so far, and just reading the patch notes about how GNB sounds got "adjusted" makes me even more worried about this since GNB's louder sounds were one of the biggest reasons it felt so good and satisfying to play. The low sounds of these particular actions make them feel no where near as good or fun to use, nor does it accurately convey just how significant or powerful they are. For example, PLD's Holy Spirit has a very distinctive "thud" to it, and you can hear it pretty much any time you use it during mechanics or large pulls. However, Confiteor feels like it doesn't make a sound at all most of the time. These kinds of things really make these jobs and actions much less fun to use. It feels like SE wanted to have some weird design philosophy with all the new actions to ensure they had very low sound effects for some reason, and I think that needs to be addressed.