It's probably too late to suggest this now but what do you all think of the devs using the overworld as "Eureka?" These amazing locations deserve more action.
Printable View
It's probably too late to suggest this now but what do you all think of the devs using the overworld as "Eureka?" These amazing locations deserve more action.
More overworld content. I'd rather go back to the original ARR Relic Grind (minus the rarity of the required mid-boss FATEs) than go back to Eureka
I almost everyone prefers Diadem just doesn’t return for a 3rd time.
No i rather do the old way and actually use PVE maps instead of instances, so those new maps doesnt feel empty, and useless as always. Better waste on something that is alrdy created and has no whatsover function besides fates, hunts and nods.
Unfortunately, I think they're determined to send us on another instanced, painful to navigate grind, a-la Eureka.
I thought about this idea a while ago. They could create more overworld zones with monsters of higher difficulty based on the current ilvl cap. This way it still brings danger to the overworld instead of it becoming a faceroll zone after our ilvl increases.
I'd rather there be nothing else Eureka-related, thanks.
i don't mind how they do eureka as long as the relic isn't attached to it again
I would prefer honestly some fusion of ARR/HW and SB
Where it is part of the overworld maps we have, but remove it being reliant on crafting and desynth. Tie it to the new fate system, ShB treasure maps, hunts.
After having done all three kind of Relic weapon grinds I'm of a different kind: don't bring back this utterly unfair grind back that was the ARR/HW relic grind. Eureka might be monotonous and a bit boring, but at least everyone could do that without either having a high-end crafter or spending millions of gil.