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A little SMN issue
First of all, it's just my opinion but i believe they did a formidable improvement to SMN job. SB smn felt clunky and not as fun to play with compared to ShB one.
However, i still notice something that should be improved and that's the pets feedbacks. With the removal of the pet in the party list, and unless you keep it in focal, there is no way to keep track of the dots they apply on ennemies for example, or knowing what are they attacking and such...sometimes i even summon it twice because i don't see they're here but that one may be just an issue of me still having to get accustomed to it.
What are your thoughts? Did you also notice there is something lacking?
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I must admit I sometimes forget whether I have a pet out or not because I often loose track of it. It's too tiny. lol But that's a minor issue. With that being said, I love the new SMN (lvl 60 so far). Quit in disgust lvling it in 2.x . Well done, SE.
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Summons are now instant cast every 10 sec with 0 MP cost so if you're unsure you can always just re-summon it. Otherwise just use the steady command so it stops attacks and runs back to you real quick. Once you spot it just hit the sic command to send it back in.
Your Egi-Assault and enkindle skills should be grayed out if no pet is out anyway since those skills are pet-dependent.
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I'm also wishing that we had some kind of indicator that our egi was summoned. I used to glance at the party list to check, and now I can't do that. They're small and get lost from view in a busy battle.
Perhaps they could go back to the previous three-gem design of the aetherflow gauge, but put acoloured gem the third slot as a indicator of which egi is currently summoned?