So many questions regarding the Trust-system
- As WHM I have to almost hug the enemies for the NPCs go get into action, as there's no order window like squadron has
- NPCs are only using single-target spells and almost no AoE ones(I saw the tank use one once or twice), which means taking your Trust-party for a ride will takes exponentially longer than a normal party
- NPCs are getting stuck/don't do anything during mechanics in a boss fight, e.g. the 1st boss in the new dungeon: NPCs avoid the mechanics, the boss is in range of at least 2 of them, as they're both ranged, but both don't do anything until the boss stops doing mechanics, after which they start attacking again
- According to the short info screen item drops in a Trust party are fewer + some enemies won't drop anything.
Why? As far as I can remember squadron command mission don't have such a limitation