GNB Lalafell run cycle animation too slow
Hi,
first I'd like to say thank you for Shadowbringers, I'm enjoying every bit of it so far. The early access launch has been the smoothest experience of any MMO launch I've ever been a part of. Great job!
Gunbreaker feels great to play, but there's just one tiny thing that irks me:
As a Lalafell GNB, when you have your weapon unsheathed, the run cycle animation seems too slow compared to the movement speed of my character. It feels like I'm sort of gliding on ice.
With movement speed boosts like Peloton it looks perfect, and the sprint version is spot on as well.
I hope this could be taken into consideration and tweaked in a future patch as the run cycle itself is very cool (with the gunblade on my shoulder) but it just looks a little jarring at the moment.
Maybe we can all submit tickets for more dev visibility?
It's a pretty obvious problem. It's bad enough that I didn't bother to play GNB after the first level.
https://support.na.square-enix.com/f...1&p=0&fo=90045
I reported it as a bug. Maybe if more than one of us does, it'll get noticed.