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HQ Result
It may be a little premature to negatively comment on HQ results, but I have to say, so far on my new, end-game accessories, I'm 0/4, all with > 80% success rate, and, of course, I'm 0/4 on double downs.
Now, this could be just my lousy luck, or it could be something else. I'd be curious to know if others are experiencing the same sort of thing. I have not had this issue at all with materials HQ's.
Gathering HQ materials is painful enough, only to experience this degree of failure, against the odds, is discouraging, to say the least. I wish I had this sort of reverse success with my double stacked melds.
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I had a few HQ's where it was near 50-60 without needing to try double down. So It's probably just bad luck on your part. I think its a decent system.
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You must be fairly lucky. failing four times in a row with 80% success rate is possible, it's a 0.16% chance, but it's still possible.
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I've HQ'd at 40% 2/3 times and 70%+ haven't failed to HQ.
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Actually Urth, the statistical probability of failing 4 times in the manner described is .0041% - you forgot to multiply by the probability of failure on the double down (assume median of 40% DD from an 80 HQ chance - .2^4 x .4^4 x 100 to convert to % or just .08^4 X 100
Just saying - I agree it is ridiculous to fail 4x in a row on an 80%+ HQ. New crafting system has been frustrating thus far.
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Having now a much broader base to call upon in attempting HQ synths, I maintain SE's success probability rates are grossly out to lunch. This is not only my observation, but shared by other crafters in my group as well.
I continuously and consistantly fail at roughly a 50% (estimate) rate HQ attempts, both materials and finished goods, @ 80/85/90 as high as 96%. Eventually, it becomes evident that this cannot be attributed solely to 'bad luck'.
I find it very disheartening to spend 5-6 hours mining HQ electrum ores, only to have these, more frequently than not, blow up @ 85% ish.
I'm still curious if others are experiencing this same sort of fairlure rate. Further, I ask if the development team would be kind enough to take a look at this to ensure the math and the coding are working as intended.
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As far as accessories go I've synthed 5/5 +1 rings and a +1 necklace all with a 80-92% chance of hq, none of those even needed a double down. I can't comment on it as a whole though because those are the only things I've tried to hq, haha.
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I don't think I've ever seen a Zzap post where he wasn't complaining about crafting.
18 out of 20 with 80%+ Qual resulted in a +1 for me.
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I've had a bad run or two, i broke an over 80% cobalt winglet on double down and an over 70% on double down, etc etc
Regardless of what the chance of failing high % things repetitively is.... its like playing roulette, you bet on black, it was red... this happens five times in a row..... so now black is "DUE"! its still just 50/50 though.
It sucks that you feel victim to that ~20% or whatever each time, but its still a 20% chance to get nq regarless of how many times in a row it happens lol.
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I am having no problems with HQ. I dont even bother farming HQ mats because with the right abilities and timing, I have been making HQ materials and jewelry from NQ materials. Gotten as high as 30 percent chance from NQ mats on finished products.