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need help with macro
hi i need help with macro
The single target Priority system that I've been using is:
Wanderer's Minuet/Opener: Straight Shot > Storm Bite > Caustic Bite > Iron Jaws > Wanderer's Minuet > Battle Voice > Raging Strikes > Barrage+Empyreal Arrow > Pitch Perfect at 2+ > Barrage+Refulgent Arrow > Barrage+Empyreal Arrow > Refulgent Arrow > Empyreal Arrow > Sidewinder > Misery’s End > Bloodletter > Heavy Shot
Once Wanderer's Minuet expires or at 2 sec left with no procs:
Straight Shot > Iron Jaws > Mage's Ballad > Bloodletter > Barrage+Empyreal Arrow > Refulgent Arrow > Empyreal Arrow > Misery’s End > Heavy Shot
Never clip the end of Mage's Ballad!! Only stay in Army's Paeon for 22s to allow for all CD's to reset and keep up the other songs with no downtime on any song. If you clip it shorter than 22 seconds it's CD won't be finished when you go through the other 2 songs again and you'll have downtime on your crit buff.
Once Mage's Ballad finishes:
Straight Shot > Iron Jaws > Army's Paeon > Sidewinder > Barrage+Refulgent Arrow > Barrage+Empyreal Arrow > Refulgent Arrow > Empyreal Arrow > Bloodletter > Misery’s End > Heavy Shot > 22secs elapsed uptime rewind to Wanderer’s Minuet above.
AoE priority:
Straight Shot > Stormbite target 1> Caustic Bite target 1 > Mage’s Ballad > Army's Paeon > Rain of Death > Stormbite target 2 > Caustic Bite target 2 > Empyreal Arrow > Quick Knock > Invigorate
In my experience having both dots on 2 targets provides consistent Mage’s Ballad procs when you use Empyreal arrow to fill in the gaps. 5-7 procs is what I normally see over the course of Mage’s Ballad.
i don't know how to set up to macro ,before you ask me why i need it is because im disabled and I can't react fast enough to activate the skill. I really enjoy this game :D:D:D:D
and if possible if someone be so kind to setup macro for all the other class to ARR,HW and SB i would be really grateful.
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Just put actions in priority order, noting that only one always-available-GCD can be in the macro. It's okay to put conditional GCDs before it (Straight Shot will be restricted like Refulgent Arrow in ShB).
The general order is:- Conditional/restricted GCDs
- Always-available GCDs
- oGCDs
- /micon
The final line (/micon) is just which icon to assign to the macro.
Multi-word action names need to be in quotes with exact capitalization matching the action tooltip. Alternatively (and what I recommend, to reduce errors and increase composition speed) you can auto-translate action names. If using auto-translate phrases, you do not need quotes.
For example:
Code:
/ac Barrage
/ac "Straight Shot"
/ac "Heavy Shot"
/ac "Empyreal Arrow"
/ac Bloodletter
/ac Sidewinder
/micon "Heavy Shot"
Summary: If available, Barrage then Straight Shot / Refulgent Arrow. Otherwise, if pressed when not cooling down, Heavy Shot. If pressed during cool down, will use an available oGCD attack.
Code:
/ac "Quick Nock"
/ac "Rain of Death"
/ac "Shadow Bite"
/micon "Quick Nock"
Summary: if pressed when not cooling down, will Quick Nock. If pressed during cool down, will use an available oGCD AoE attack. Maybe add Apex Arrow? Depending on whether you would rather save it or just use it on cooldown.
Code:
/ac "The Wanderer's Minuet"
/ac "Mage's Ballad"
/ac "Army's Paeon"
/micon "Mage's Ballad"
Summary: sing the next available song. You might also put a Pitch Perfect line at the beginning, but you risk singing the next song when you actually meant to spend your stacks. If you do include Pitch Perfect, be careful you don't press the Sing button while animation locked so you don't switch songs prematurely.
There isn't a (simple) way to make a single button that does an entire rotation, but this sort of macro will use an available action in some priority order every time you press it. Just remember the limit of only one always-available GCD action.
Not all actions will fit logically into a single macro, but if you string your actions together right, this should reduce the number of buttons you need by half-ish.
Aside: a note about your group rotation. Rather than using Stormbite and Caustic Bite on a target then moving on to the next, it's more effective to use only Stormbite and then switch targets. This does overall slightly more damage and also keeps the mobs health more equal. The closer their health stays together, the more damage you do as a DoT+AoE job.