Originally Posted by
TouchandFeel
Lastly, while having Living Shadow mimic the abilities the player uses, that then makes the ability potentially problematic as it greatly increases the gap of performance between in-optimal, which let's be honest most players will be doing, and optimal use. Having the shadow copy the player's action means that if the player screws up and for example only does combo actions, that is what the shadow will do and therefore doing way less damage than it potentially could. On the other end of the spectrum, if the player syncs up Living Shadow with a perfectly executed burst window, it could be such a large amount of damage that it is simply imbalanced. The devs setting up predetermined combinations of abilities for the shadow to use allows them to set the damage the shadow does, making it a fairly consistent known value which makes it easier to balance and avoids the disparity of performance that I outlined. While not having the shadow mimic the player may aesthetically not be the greatest, from a design standpoint it makes sense.