5.0 RDM AOE ROTATION...NOT A FAN OF THE IMPACT CAST TIME, WOULD'VE DONE DIFFERENTLY
I main RDM on 3 different DCs. I'm excited about the few changes there were giving to RDM but 1 change doesnt really sit well with me & if I had the power to change it, I would.
Right now, Jolt & Impact have a 1.96s cast time & verThunder/Aero have a 4.91s cast. So when hit Jolt/Impact you get the duel cast proc & then you hit ver/Thunder/Aero & verFire/Stone respectfully.
In 5.0, Scatter (aoe skill) will become Impact (aoe) with a 4.89s cast time & the aoe verThunder/Aero have a 1.95s cast time. So in your aoe rotation you would hit (aoe) verThunder, get the dual cast proc & then hit Impact, then hit (aoe) verAero, get the dual cast proc & then hit Impact. Personally I dont care for it but I love RDM so just have to deal with it.
What I would have done was kept the (aoe) Impact at 1.95s cast time & (aoe) verThunder/Aero at 4.89s cast time. So the aoe rotation would have been IMPACT->DUAL CAST->VERTHUNDER->IMPACT->DUAL CAST->VERAERO.
This is just my opinion but would like to hear what you think.