Reminds me a lot of Fracture. Think it'll be removed before ShB launch? Skill sounds useless.
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Reminds me a lot of Fracture. Think it'll be removed before ShB launch? Skill sounds useless.
Also. For Superbolide. Instead of setting your HP to 1, you could make it only able to be used under Half or 1/3rd HP, make you Invulnerable, and maybe reset or auto cast Aurora on yourself.
Reading the title of the OP I was wondering if this was a criticism regarding a certain Hedgehog which is getting a movie at the end of the year.
Sonic: Break the new Fracture
Only in cinemas Dec '19
The tooltip for Sonic Break says that it generates a cartridge, though it didn't in the playable build. If it's supposed to, then it's infinitely more useful than Fracture ever was.
I said this with Dark Knight back in 3.0 when Living Dead seemed like a fairly odd variation on Hallowed Ground (although thematically at least a sensible one for Dark Knight), but why do none of these skills integrate with the Jobs mechanics? Only gets truer with time... Why Gunbreakers isn't at least granting you cartridges for the Job gauge? No clue... Could even have it grant 1 at a certain HP threshold, and 2 at a different HP threshold... Instead it's just Hallowed Ground, except it lasts less time and deletes your HP pool to give your healers a heart attack... OK...
Also with your healer dead. This move isn't going to save your fight unless you are at a .1% HP boss. Dropping yourself to 1 HP wont help the RDM / SMN raise the healer if you are just going to die in a few seconds anyway.
On the topic of Living Dead I think it shouldn't have the, Need to heal tank to full or they die, mechanic but instead allow them to go into negative HP so that if the party doesn't recover the DRK will die at the end of it this way.