The new MCH likely carries old unfixed issues
Hello,
I'm sure by now there's a lot of job trailer breakdowns, but because most of them seem very excited about MCH, I thought I'd add my thoughts on the matter since I'm less optimistic.
You can find the job preview here: https://youtu.be/jaGxC7wnBDo?t=689
Here's a breakdown of the actions used:
-Bioblaster(?)
-Flamethrower
-Heated Split Shot
-Air Anchor(?)
-Heated Slug Shot
-Reassemble
-Heated Clean Shot
-Barrel Stabilizer
-Summon Rook(?)
-Wildfire
-Hypercharge(?)
-Cooldown
-Ricochet
-Cooldown
-Gauss Round
-Manual Wildfire Detonator(?)
-Auto-crossbow(?)
-Drill Shot(?)
-Rook Overload(?)
Now, that's a lot of new cool abilities, but I can't help but feel most people are blinded by the visual face-lift.
One of the core issues with the current MCH design is ping dependency caused by Rapid Fire and ogcd weaving. You can see from the trailer that unless they have turned Cooldown into an ogcd, Rapid Fire is baked into the new Hypercharge action that seems to cause Overheat for 8 seconds. Cooldown is used twice in quick succession with ogcds Ricochet and Gauss Round weaved in between, much quicker than base gcd speed.
This is the exact issue that made MCH horrible to play at high ping. To top that off, if Rapid Fire really is baked into the whole 8s of Overheat, it means that we're getting a longer Rapid Fire than we currently have making the matter worse. Currently Rapid Fire only affects 3 gcds, but in an 8s window you can put out 6 with the same old 0.5s error margin.
Since the new Overheating action seems to only cost 50 heat, it's likely we'll have more Overheat windows, which means more Rapid Fire and more issues with gcd clipping. Depending on what kind of damage drop-off we're looking at when missing gcds in the burst windows, the loss can be even worse than it currently is, but it's hard to say for sure at this point.
The new mecha summon (Rook?) seems to work somewhat similarly to current SMN's Bahamut in the sense that the final punch ability might need to be manually triggered like Akh Morn. Akh Morn has a notorious habit of ghosting, or not going off, near the end of the summoning window. Now, they have said that they're reworking pet abilities to be more responsive so this might not be an issue, but I'm slightly worried.
On the brighter side, the new Hypercharge(?) ability causing the Overheat will likely be a much better ability for the job than Flamethrower was and it should make it easier to time the transition into the burst rotation. The correct Flamethrower timing needed for Overheating currently requires almost blind muscle memory so this should be easier to use. The manual detonator for Wildfire was also much needed so the ability doesn't go to waste if the target jumps before the effect would naturally expire.
TL;DR: While the new battery gauge abilities are a cool addition to the arsenal and should help with the damage spread in the rotation, it's possible that the old core issues related to ping dependency will not be fixed.