Suggestion: Change Machinist's wildfire duration to last 12 seconds instead of 10
Playing machinist is so punishing at high ping that if you dare clip a double weave under wildfire you can kiss goodbye to about 1/6 of its damage. Lasting 12 seconds instead of 10 would make it so high ping players could snugly fit their 6 weaponskills into that window without being so long as to enable a 7th cast (however I'm certain someone can make it happen). There may be some issues lining wildfire up with trick attack but I dont think the final explosion actually benefits from the 10% increased damage since that % was already applied to the weaponskills used during wildfire to begin with.
A class this underwhelming in both utility and damage could at least be fair to players that are living further than an hour of driving distance from the server (or you know, across the continent).
Thank you for considering it.