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Hunting class for DOL
I am curious why we do not have a hunting class that would hunt for tracks, nests, meat, skins, eggs and parts that can be harvested from hunted animals.
I think it would be a fun addition and would also provide another means of market promotion.
Also on a side note it would be really cool if you could craft your own little shop. Though that's just something I want. Even if it was just like a shop that the game would generate NPC's to shop and you would have to level your reputation to get more renown
NPC's to buy from you or a F.C. shop that you all manage together.
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Honestly, I agree that a hunting/trapping DoL would be nice. Yeah, you can send retainers on ventures to gather mob drops, and Mug *exists*, but it would be nice to see a concrete source of gathering the skins, etc.
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In 1.x there was a shepherd class in the .dats and even a guild hall in Coetheras somewhere.
It was never implemented.
BST is strongly being suspected as a limited job in ShB. Perhaps that might be useful for farming animal parts, who knows?
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A Crossbow hunter job would be cool.
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Don't get me wrong in saying this, but aren't the DoW and DoM like hunters? Especially since you can send your DoW/DoM retainer out to farm for the items in question.
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Indeed, they are, but what I would like to see implemented is a more solid way to gather the mob drops. Having an RNG drop rate off of mobs that require to be killed, and then spawn in again, is likely less efficient than fishing, which is already an unfortunate (but understandable) RNG system of producing materials. And again, yeah, retainers can go out and collect as well, but that is hardly as new player friendly as the two main gathering classes. At this point, that requires you either already have a nearly maxed or max level retainer, or you spend the next eternity trying to get them leveled up. Plus, you only get two for subbing. When compared to MIN and BTN, the yield, dependability, and overall time investment pale in comparison.
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I agree, sending retainers for materials is so limited and it not something I would call "fun". We do not get to see them do it, or aid in any way really. And your DOM/W's are like hunter's, however they do nothing in aid to drops. Not to mention that if someone else is there farming materials that you are going for can cause conflicts and support rude behavior. It makes leather working, cooking and alchemy a major pain. I could see the class working like Map hunting or an archaeology class where you find tracks and scout an area to find more tracks or the mob in specific. The more you do it the more proficient you become in hunting that type of mob.
Again, would also love a shop. I know in the first story line you would deal and interact with different big wigs with the fingers on the markets. It would be fun to be able to interact with that and have a story of an up and coming trader/business influence.
@braxberry Completely agree with you.
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What it sounds like to me is we don't need a dedicated class to hunt, but dedicated skills. If I'm remembering correctly, when we had the cross class system a few DoL skills could be used by DoW/DoM. I think we need a few skills that basically function as "collectables" for DoW/DoM. With those skills you would turn off exp gain in exchange for guaranteed drops and mitigating their RNG. Sound to me like the easiest way to impliment hunting in the game without going through the hassle of making a new class. A "Hunter's Guild" could even be made where you have to register a DoW/DoM as a hunter to gain access to those skills.And they could have quests just like leves, or the DoL/DoH guilds. If you think about it, this would just be a natural extension of earlier fetch quests of a similar nature.
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That sounds like a good common ground to meet. A hunters guild sounds enticing, on that note I wish they did more with the adventurer's guild too! Fill it with quests and lore, problems to be solved and items to be hunted. There's tons to pull from all the story in the game so far and from a developers stand point it would be easy to use current models and resources to create.