Originally Posted by
kikix12
And no, I don't think that individual limit breaks are a serious balance issue. Just slight increase in the bosses health is more than enough to balance it off. In case of healers, if the limit breaks would still fully revive the party, it's just a second chance to salvage a screw up. Seeing as the first one is often messed up (I can't count the amount of trigger-happy DPS wasting the limit break when party is dying or people resurrecting through skill when the party is completely dry on MP thus wasting the full restoration of the limit break on them that I met) as is, it wouldn't make too much of a difference. Just save a lot of bad blood and prevent utter waste of time because someone wanted to be a "cool kid"...or a troll.