Paladin - Changes - My hopes - my suggestions
72 -
Shining Soul - Cost 75 Oath Gauge - instantly raises a target player on the battle field. they will not suffer res sickness.. you suffer it for them with only 30 second timer
74 -
Southern Cross - Ancient Paladin Sword Technique - they slice all targets in-front of them for 180 degree potency . additional effect: Shield Lob becomes empowered can bounce 2 different targets dealing more damage and enimity
76 - Northern Cross - Paladin Ancient Swordsmans Techinque - charge towards the target swirling acrobatically dashing towards the target sheild slamming then while impaling them with your sword hitting all targets in 180 degree angle 3 times. each dealing 100-120 potancy (cone aoe)
Additional effect: your next sheild slam can hits all targets in front of you however its stun duration is reduced..
78 - Full Counter - allows paladins redirect an attacked aimed at allie or themself and aim it back at the target with enchanced potency (icon of this ability changes depending what ability you countered)
80 - Guardian Angel - 480 second cool-down - when paladin dies in battle he can instantly raise himself to full hp and oath gauge. aka reincarnation
i wanted share my thoughts with you all majorly my friends think their pretty good. like your opinion