[dev1302] Movement Sensitivity Spell Cancelling
While this does seem to be a viable solution to "spell-lock", there's one thing that's been bugging me and I'm sure I'm not the only one who's been thinking about this.
The concern I have is how much we have to move our characters to be considered "Cancelled". Because any FFXI player can tell you that the slightest touch, no matter how much of a move it was... Would cancel your spell.
It was a HUGE hinderance for certain spells, like Raise... Or AM, which you think you're casting, only to find out it's been cancelled 10 seconds later.
Do any of you Devs know how sensitive the cancel is? I'm sure it would help everyone if it wasnt a remake of the FFXI super-sensitive system.