[Suggestion] boss starting animation earlier
Hi, so as many of you may already know, FF14 isn't the most responding mmorpg around there and this is due to a multiple of factor.
On interesting thing you learn (and unlearn when you try another mmo) is to never take into consideration a boss animation. Basically, if the attack is resolved, you can bath into the fire all day, it doesn't matter.
In general, when boss have a cast attack, if you're in the AoE range when the cast is over, you're screwed even if the animation takes a whooping 1-2s to show the attack.
Hence the suggestion: Would it be possible to start a boss attack animation 0.5s before the cast is resolved?
I'm pretty sure in the current state of the game, this is impossible but could it be done? especially on un-interruptable cast?
A good visual representation can be found there : https://youtu.be/zMbv2JrnekQ?t=269
If the boss would start the attack animation 0.5s before it would align more properly with what's actually going on (damage appears right at the end of the cast and not 0.5s after).
Beside making the game more visually consistent, this would also help a great deal of new players who keep being hit without understanding why.
You know that one sentence we all heard "But i was out!"
This is because player, especially new one, focus on visual clues and not especially UI clues (casting bar).
Thanks for your time