Can this settings PLEASE only apply to damaging actions? As a healer main I'm always having to toggle this setting on and off depending on what class I'm playing. It's getting really annoying.
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Can this settings PLEASE only apply to damaging actions? As a healer main I'm always having to toggle this setting on and off depending on what class I'm playing. It's getting really annoying.
Yeah, there's been times I'm trying to cast regen/cure on someone in the 24 man, but I die because of this kind of BS. We shouldn't need to face a target if we're healing, only if we're attacking.
Put /autofacetarget in a macro and you won't have to dig through the settings every time.
I rarely have an issue with this for some reason. Trying to remember what my settings are.
I think I use auto-facetarget as healer, but I never die to it. How does it cause your death? Generally, once I start casting a heal, it won't cut me off, even if someone goes behind me. Or maybe it does and I just never have that issue due to my own positioning. When I cast Stone, it will cut me off if the target goes behind me, but smart positioning can prevent that.
If you mean dying to face-away gaze attacks or directional attacks like Headwind/Tailwind, just make sure to stop before that. Also, slide-casting is a critical skill for any caster player. And once your spell is in the slide-cast window, you can safely turn around and you'll cast the spell while facing the wrong way, without turning around. Same goes for Cures. You can also use these windows to reapply instant casts like Regen.
This can be disabled? If the action requires facing the target, I'd rather have it fail instead of turning me around, which I find disorienting.
(Can't find the setting..)
Uzuki is referring to the difference between Standard Type movement and Legacy Type movement.
https://i.imgur.com/Yn1Cr59.png
In Standard, whenever you move "forward" or "back", the camera will snap behind you and your character model will maintain the direction you were facing.
In Legacy, "forward" will always move you away from the camera and "back" will move you toward the camera, regardless of what direction your model was facing a moment ago. Your camera will maintain its position. If you find the camera snapping behind you to be disorienting, this might be the setting you need.