Triple Triad QOL/Feedback
Please introduce a system where if you win a certain npc like X times you guarantee to win their card. If the card was a 5% drop rate, then make it 20, 10% is 10 wins etc, and make it clear to the player of this guarantee.
Could also be expanded to "win X times in a row" to guarantee the card
The drop rates are so abysmally low and you have no hint at all if you're ever gonna win anything. Its extremely bad gameplay for someone to spend 1-2 hours grinding a npc only to never get anything. No progress from 1-2 hrs of play time is not fun at all.
Its fine to have drop rates low but if theres no escalating odds the player is left to wonder if all the time spent is for nothing.
On a side note, make the card limit more lenient please, player vs npc is not a competitive game, we would like to destroy npcs with our better cards if we can. Maybe 90 cards collection is 1, 4star and 1, 5star, 120 is 2, 4star 1, 5star. Incentivises players to keep collecting more cards. RN after 60 cards, theres no big upgrades to your deck anymore. 60 limit was fine in ARR, but we're in SB and soon in ShB, npcs have been getting stronger but not us.