Was Gunbreaker always intended to be a tank, or was it switched from a DPS?
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Was Gunbreaker always intended to be a tank, or was it switched from a DPS?
Who cares? It's a tank now, and people should be more concerned about whether or not tank gameplay as a whole is shifting away from homogenized mitigation CDs and personal damage being the primary concern when it comes to choosing meta tanks at the highest levels of play.
What would the answer do for you in the end anyways?
If it was always intended to be tank, it's staying that way.
If was first designed as dps, then tank, it's still staying that way.
I think it's likely it was designed as a tank from the beginning. Tank sort of feels main character status in a lot of ways, at least in relation to the franchise. The only one that doesn't fit so far is Ninja for Zidane, though we could always get a double saber style job as a tank. It feels natural that Squall's job would be tank, because of this.
Maybe or maybe not. It may have been the DRK/SAM relationship that happened back in 3.0 but only the Developers really knows.
I remember that the developers may have said once that back in 3.0, SAM was going to be the tank but they didn't want another eastern theme Job due to Ninja's release so they release DRK as the Tank instead.
basically how most Tank jobs are based on. If a Main Character uses the Y Job then it is a Tank.
If a side-character or companion of Main Character use the X Job then it is a DPS or Healer.
It is a stereotypical idea for concept between Tanks, DPS, and Healers but one that follows through because of how Main Characters are often Leaders who charge in first to take the damage and survive heavy and lethal attacks while their companions are more about attacking the enemy while the enemies are destracted by the Main Character and are unable to survive the heavy and lethal attacks compared to the Main Character.
It is a bit sad ideal but if a Main Character can't Tank things in a storyline then they are considered "useless" Main Characters for most of these stories unless they are very good Assassins or OP Magic users to a point enemies die so fast they won't even know they are already dead.
It was supposed to be a DPS until they realised you wanted it, and decided then to change it just for you.
That's not what happened.
I sent Yoshi-p an email directly last year.
Me: Hey Mr. Yoshi-p, u know wot? U should make a tank in the next xpansion that is a Gunblade job like Squoll from FF8! That'd be super cool!
Yoshi-p: Maayyyyybbbbeeeeeeeeeeeee... Please look forward to it!
You're in luck, here's your answer:
https://www.reddit.com/r/ffxiv/comme..._at_paris_fan/
In short, they decided that it was a time to add a new tank job first, and then they designed GUN around that premise. It was never meant to be a DPS because the concept of Gunbreaker was born out of the need for a tank job.
And based on:
I think it's pretty much confirmed that the other Job will be a healer. Okay... he doesn't outright say no more DPS, just melee DPS specifically, buuuuut inferring caster/ranged job from that statement would still be a stretch. We all know what the other most requested, most likely and most already leaked job is n_nQuote:
First off, if we added it as a DPS, the numbers wouldn't be balanced anymore. We already have a lot of melee DPS, so we didn't want to add any more.
Always ^^ I'm so happy the journalists are asking sensible questions this time around *traumatic NA pressference flashbacks*