Now that we have BLU and it's a better SMN than SMN is... How could they make SMN more of a SMN?
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Now that we have BLU and it's a better SMN than SMN is... How could they make SMN more of a SMN?
Just to clarify, we're only talking thematically, right? Like, it's not a bad job at all; it's just not a real SMN?
Change most of the personal attacks to various Call abilities that poof a primal-egi or demi-primal into existance just for a moment to perform the attack animation. Yeah, they can keep a few attacks for themselves, but really I think the whole SMN theme could be satisfied by just renaming and reanimating most of the attacks to be one-off summon abilities.
In particular, Ruin, the spammable filler attack, should be "Call", and select at random the demi- or -egi form of any primal they've defeated, to perform a simple attack. So instead of Ruin-Ruin-Ruin maybe you get Call Ramuh-egi, Call Leviathan-egi, Call Demi-GKMMXII (again, randomly selected, all the same action button).
My heart did a little frowny face when I saw that a non-job was getting levi, shiva, and ramuh spells before me. :(
^
I didn't even think of that till now; that is quite the kick to the face. :( Hopefully SE will finally get off their Bahamut theme obsession and start giving SMN more egi and demi egi to utilize.
Don't get me wrong though; I LOVE my demi Bahamut and Bahamut Trance. But they could have at least given us a new Elder Primal trance at least for Stormsblood. Been wanting something maybe connected to the Warring Triad or Odin for the longest time since, like Bahamut lore-wise, they both have giant reserves of aether SMN could utilize to summon them in some shape or form. :)
Less focus on Bahamut, more focus on literally every other primal.
New egi glamours. Gimme a Ravana or Zurvan or Susano over Ifrit any day.
Sephirot Egi when?
I'm gonna be the odd man out but I like SMN as it is and am curious on how the are gonns expand upon it in 5.0. If BLU wasn't a gimmick class and served a point in endgsme and not just a time filler, I might have a slightly different opinion.
Not to mention the battle team doesn't seem to have a creative bone in their bodies, i rather not do anything too unique and break the job
How does a mini-game compete with a job, though?
Putting BLU aside as, well, as irrelevant as it is, though... Fix pet re-activeness, increase to 6 possible pets (or, at least 1 per element), add Trance variety where Bahamut is just an Aethertrail combination of juxtaposed elements, and add a bit more utility to our entranced burst (e.g. caster-pet-combined Aerial Blast, Inferno).