Hire them full-time for every Raid because this is the best Raid this game has ever had bar none.
Hire them full-time for every Raid because this is the best Raid this game has ever had bar none.
Meh, lighthouse was better. Can't recall single mechanic that can hold a handle to math or the massive amounts of water flowing by of the first boss. Final baddie was also very weaksause compared to lighthouse dragon.
where's the math? all there was for Construct was remembering some basic calculations and prime numbers taught in elementary school… the water jars from Famfrit and the spinning one from Yyazmat are nothing hard, just annoying to dodge. I am 100% with OP, this was the best 24 man raid so far
Mechanically they were interesting, but holy crap these guys don't shut up.
Tell that to the third of the people that failed it today. It's not about hard either, but memorable.
You forgot to list the noteworthy mechanics of the new raid, I can't recall any. We beat the final boss on first try, and I can't recall anything except the model about that fight.
Polarity and dragon stomping I do remember. Masks and running into walls and turning zombie too.
What did the final boss of this raid had again?
YES I completely agree. With every raid the mechs get better, and more cinematic!!!
I LOVE IT.
The third fight is sooooo good. XD
I kind of like that they added audio queues into the mechanics, though. It added an interesting change to just watching the cast bar, and once you know their tells, gives you even more time to prepare than just someone watching for visual queues.
Also I have to say I LOVE the addition of making sure you're looking the proper direction to do certain actions. It's a nice touch to Final Fantasy Tactics.
Well, the mechanics are very simple, in my opinion, but the production value, and cinematics were the best I've ever seen in this game.