Can we please double this recipe output already?
It's needed in an increasing number of recipes yet since 2.0 you can still only craft 1 at a time.
Ain't nobody got no time for that!
edit: Or the ability to craft multiple items at once.
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Can we please double this recipe output already?
It's needed in an increasing number of recipes yet since 2.0 you can still only craft 1 at a time.
Ain't nobody got no time for that!
edit: Or the ability to craft multiple items at once.
Yeeeeeeeeesssssssssssssss
I would even accept a new synth that took 10x the number of ingredients to produce 10x the result.
Being able to craft multiple things at a time would be neat.
I mean, the "Quick Synth" button is basically irrelevant given that it's not particularly likely to HQ anything (Nor is it particularly "Quick" for churning out a lot of NQ stuff) but has a basis for allowing multi-crafting.
Which would also mean that they wouldn't need to go back and revise output numbers on particular items as often, because people would be able to just gather more materials and craft batches irregardless, with output numbers merely serving to reduce material costs rather than also affecting time to produce large quantities.
I personally don't know how I feel about this. I agree it would help tremendously, but for someone with OCD, like myself, it can be a bit of a nightmare. Sometimes you have recipes whose mats yield is 2 or 3, but the value of each individual mat is different, this one yields 3, this one 4, etc. It has to be even, and line up, T.T
Why else would I make 16 mini orchestrations, to sell?
Its weird that they double some of the end game crafts, but left the previous crafts alone..
Like, they doubled the yield of Nightsteel Ingots.. but left Chromite Ingots to 1.
those things are so cheap and simple i think quick-synth is enough
You can just gather up the materials and quick synth a whole bunch in a row. For low level things like this it doesn't really matter if you end up with NQ items, especially varnish or other things you are only going to use for housing items anyway.
(but I do actually think it would be convenient if they yielded more items per craft)
While I agree with the convenience factor, yeah, HQ doesn't really matter all that much when the item is so low level. HQ provides such a small boost to the overall progress that any halfway decent crafter should have no trouble compensating for.
That said, I'd still be in favor of boosting a lot of mid-craft materials. My experience with Cotton in particular nearly put me off crafting entirely. Everything in that level range needs cotton in some form, and I still hadn't quite worked out a decent rotation for anything.