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Materia Melding Idea
Been thinking and maybe this way would be quite useful change in melding materia on equipment.
The change is when Melding Materia on gear the stats on the Materia change when that Materia is set on your armor. Say you add a tier4 Materia on it with Str+25 and when you meld it on it ends up being Str+4. When adding a Materia on it randomly picks a stat on that equipment like Str1~25. Getting your Max stat on your Materia would be rare and even rarer toget it 5 times.
Edit: Add in 2 Options "Normal Meld" and "Risky Meld"
Have higher chance of breaking with Risky Meld but also get higher chance getting Higher Stats and a Bonus 1~5 more Stats depending on the type of Materia. Enimity -1/+1. Attack/Acc+5 etc, Str+1 etc.
With Nomral Melding have it with %'s shown below.
The only odds a player would be able to really control are how strong the materia is giving them higher odds toget higher Stats.
If a player really wanted they could just reset all there Materia stats on a piece of gear and restart melding it.
Normal Meld:
I personally like the breaking equipment while melding but I think what they have now is too extreme. Should be 25%,50%,65%,70%,90% odds of breaking in that order for melding with my random materia stat set up.
Risky Meld:
For more Extreme hardcore and lucky players...
35%, 55%,75%,85%,95% odds of Breaking.
Adding lower tier Materia on higher level gear would lower the chances of breaking Equipment while melding.
For lv50 gear it would be like...
Normal Meld:
Materia tier1 8%
Materia tier2 5%
Materia tier3 3%
Materia tier4 0% no change.
Risky Meld:
Materia tier1 3%
Materia tier2 2%
Materia tier3 1%
Materia tier4 0% no change.
Any feedback would be nice.
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Ok so you want to spend 300k on a tier 4 att materia, only to meld it and it turns into att +1?
Your "suggestion" is stupid, if you want to be gimp and have att+1 (or the lowest possible) just use an att+1 materia.
This suggestion is useless and this thread should die, first and last post I will make in it.
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