Does SE plan to rework stats
When the player pole was done once upon a time ago it turned out people were not happy with stats. Well guess what, they still arnt.
The fact that stats mean different thing to different classes i find a bit odd but that's something im will to deal with.
Things like hidden stat caps and thresholds are a bit annoying. We have to to our own stat testing to see if adding extra stats which should improve damage will in fact do damage.
Base stats are way too high, If ifrit hits you and you have nothing on to protect you it should be instant death. We are in fact just adventures, not immortal sons of gods.
So my question is are the stats getting reworked again or is this the final product.
I would like to see a system were base stats are next to nothing and you gained all your stats through your gear and materia. id also like the hidden threshold/caps to be posted or if you hit a cap or threshold your stat changes color
strength 107
dex 83 hit cap
vit 101
piety 50
int 67
mind 34