Archetype Actions
Aqua Breath
Spell
Instant
90 second Recast Time
Loadout Type; Magic DPS
Effect: Deals 320 Potency in a 10y cone. Recast reduces by 1 each time you damage an enemy.
Level 5 Death
Spell
Instant
150 second Recast Time
Loadout Type; Magic DPS
Effect: Instantly kill the target enemy. Against Elite and Boss enemies, instead deals 825 Potency. Enemies killed by Level 5 Death refund 90% of it's cooldown.
Immortalize
Spell
Instant
45s Cooldown
Loadout Type; Tank
Effect: Harden your body, granting you defense equal to Plate Armor equivalent to your gear quality, as well as increasing maximum HP by 40%, reducing damage dealt by 20%, damage taken by 20%, and increases enmity generation for 45 seconds.
Deals 350 Potency in a 10y radius around you, healing for 50% of the damage dealt. Taking damage reduces Immortalize's Recast timer while active.
Lunatic High
Spell
Channeled
210 second Recast Time
Loadout Type; Support
Effect: Channel a ramping battle high for 10 seconds while in combat. After channeling for 5 seconds, nearby party members gain MP Refresh and 20% movement speed for 45 seconds. After channeling for 10 seconds, nearby party members gain 20% Haste for 45 seconds.
Mighty Guard
Spell
Instant
210 second Recast Time
Loadout Type; Healer
Effect: Intensify the effect of Protect to 75% for 15 seconds.
Primary Actions
Blue Blaze
Spell
1.5s cast time
2.5s Recast
Loadout Type; Magic DPS, Healer, Tank, Support
Effect: Blast target enemy, dealing 160 potency.
Bonus Effect
Magic DPS: 70 Potency
Tank: Increase enmity
Healer: Lowest health, nearby Party member is healed for 100% the damage dealt
Support: Random party member gains 8% increased damage for 6 seconds.
1000 Needles
Spell
Instant
2.5s Recast
Loadout Type; Magic DPS, Tank
Effect: Deal damage to surrounding enemies, equal to 100 potency.
Bonus Effect
Magic DPS: When hitting at least 4 enemies, 1000 needles will deal at least 1000 total potency.
Tank: increase enmity, each enemy hit reduces Immortalizes Recast by 1 second.
Magic Hammer
Spell
3.0s cast time
2.5s Recast
Loadout Type; Magic DPS, Support
Effect: Slam target enemy for 240 potency
Bonus Effect
Magic DPS: Each time a Spell other than Magic Hammer is cast, Magic hammer's cast time is reduced by .2 seconds and potency increases by 25, stacking up to 5 times.
Support: Your Focus Target Ally gains Refresh for 6 seconds. If there is no Focus Target, an ally at random is selected.
Inverse
Spell
Instant Cast
2.5s Recast
Loadout Type; Magic DPS, Healer
Effect: Inflict a delayed effect on target enemy, and striking it for 100 potency.
Bonus Effect
Magic DPS: Inflicts a DoT effect, starting at 10, and increase by 10 every tick. Lasts 30 seconds.
Healer: For 12 seconds, each time an ally attacks target enemy, they gain health equal to 50% of the damage Inverse did.
Goblin Punch
Weaponskill, Melee
1.5s cast time
1.5s Recast
Loadout Type; Magic DPS
Effect: Strike the target for 140 potency. Goblin punch's potency increases by 10, cast and recast time decrease by .1, and MP cost increases by 50% for each consecutive use.
Secondary Actions
Night
Ability
Instant
150s Recast
Loadout Type; Magic DPS, Healer, Tank, Support
Effect: Attempt to put all enemies within range to sleep for 12 seconds. Enemies who cannot be slept instead deal 10% less damage for 24 seconds.
Exhaust
Ability
120s Recast
Loadout Type; Magic DPS, Healer, Tank, Support
Effect: Damage all enemies in a 10W x 20L line for 180 potency, stunning enemies for 4 seconds.
Peripheral Synthesis
Ability
Instant
150s
Loadout Type; Magic DPS, Support
Effect: Create a rocket propelled fist over yourself and a random party member. After a short delay, they will target the ground beneath both of you. Should the fists make contact upon impact, a charge of electricity is left behind, increasing damage dealt by 15% for 20 seconds for the first ally to pick it up.
Bonus Effect
Magic DPS: You gain the effect when an ally picks it up.
Support: Bonus increased to 25% for 30 seconds.
Seeing: ?
Ability
Instant
90s Recast
Loadout Type; Magic DPS, Tank
Effect: Grants you Right, Left, or Front. Attacks from that direction are automatically parried for 20 seconds.
Bonus Effect
Magic DPS: Parries magic and reduces Level 5 Death's recast per parry.
Tank: The first parry activates Immortalizes AoE effect, and every 4th parry after that.
Traveler
Ability
Instant
90s Recast
Loadout Type; Magic DPS, Healer
Effect: Slides to target ally within 25y.
Bonus Effects
Magic DPS: Deals damage to enemies in the path, dealing more damage to enemies the further they are from your initial position.
Healer: Heals allies in an area around target ally, healing more the further they are from your initial position.
Enrage
Ability
Channeled
15s Recast
Loadout Type; Magic DPS, Healer, Tank, Support
Effect: Channel indefinitely while in combat, granting the next damaging or healing action used +30 potency on the initial hit for every 3 seconds channeled.
Critical Hit
Weapon Skill, Melee
Instant
120s Recast
Loadout Type; Magic DPS, Healer, Tank, Support
Effect: Deal a critical strike with a base potency of 210
Bonus Effect
Magic DPS: 80 potency increase
Tank: Reduce the damage of the target's next attack by 20%.
Healer: Nearby allies are healed for 250% the damage dealt.
Support: For the next 10 seconds, ally critical hits against the target store damage, up to 1200 potency, and then dealing that damage as a critical strike at the end of the duration.
White Wind
Ability
Channel
150 second Recast Time
Loadout Type; Magic DPS, Healer
Effect: Swirl aether around yourself, healing nearby allies for 100 potency for 15 seconds.
Bonus Effect
Magic DPS: Every 3 seconds, gain a stacking 3% Haste buff for 20 seconds.
Healer: Reduces AoE damage you would take by 75%