Possible Changes to Arm of the Destroyer for Monk
So, I'm a long time monk on FF14 and while I love the class and feel a sense of accomplishment when I play it well since it's possibly one of the harder classes to play at a high level (what with the positionals, optimal use of Perfect Balance, buff management, etc), I've been bothered by the fact that three of its moves don't seem to have very much use compared to other classes (most of which have a frequent use for all of their moves) in PVE content. Those moves are Arm of the Destroyer, One-Ilm Punch, and Riddle of Earth. For the sake of character usage, I'll be dedicating this thread to Arm of the Destroyer.
To start, Arm of the Destroyer is an AoE move that hits everything in a circle around you, has a potency of 50, has an added effect to silence enemies if used in Opo-Opo stance, and uses 130 TP. Quite frankly, there's not really much use to it in an AoE rotation due to the fact that it does too little damage for the amount of TP it costs in comparison to Rock Breaker (which hits for more than twice the amount and refreshes Grease Lightning, but hits in a cone before you). Simplest way to fix this is to either lower the TP cost, up the damage, replace the silence with a minor DoT (something that's low enough to not consider for a boss encounter), or a combination of all three. Even if this results in monks losing TP more quickly, I'd at least include it in my AoE rotation. Of course, with TP soon to be removed in 5.0, this is most likely a moot point, but the potency increase and DoT application would still be a nice change.
Be sure to check out the threads on possible changes for One-Ilm Punch and Riddle of Earth as both find much more use in raid encounters.