If you could ask a question or several questions at Fanfest, what would they be?
I'm curious to know what sorts of questions the community really want's to see be asked.
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If you could ask a question or several questions at Fanfest, what would they be?
I'm curious to know what sorts of questions the community really want's to see be asked.
Are there any plans to introduce a harder difficultly mode for dungeons? Or any other sort of accessible and challenging 4 player content?
Also, do you guys not have peaches?
First. Thanks for buffing samurai to making them the actual highest melee pDPS melee. However, unlike blm, it's still hard for us to compete against Ninja and Dragoon utilities. Even against monk's. Would you ever consider buffing our DPS again?
Are you planning on giving actual physics to our characters hair?
Who among you thought the first version of "Shake it off" was a good idea as a lvl68 skill? And why did no one stop said person? Were you all drunk?
I know it is a great skill now, just that I would really like to know what they were thinking when making the original version.
Is Eueka an early april fools joke?
I honestly can't think of any questions that would get a decent response.
Savage and Ultimate have dps checks, yet there is no official method to check dps in a fight. Can you explain that design choice?
You say you're against homogenizing jobs and action bloat, but you changed WAR's Esuna-like ability to party-wide shields and you uncapped role action slots. Can you explain that?
Have you considered combining the hunt system with large-scale FATEs that are widely left untouched after they're initially released?
Why do you continue to create content that has many players in a small area (such as hunts and Eureka) when the game is unable to support it?
BLM had its Fire IV potency increased from 260 to 280 in 4.2 and from 280 to 300 in 4.4, about 7.5 months later. Why did it take so long for the second potency increase and doesn't a second potency increase with no other major changes so long after the first indicate that you aren't fully comfortable with how some jobs work?
Can you comment on the ratio of console players to PC players?
Have you had any ideas for FFXIV that were turned down by SE? If so, what were they?
Who makes the rules for what is and what isn't allowed in the game?
Some jobs are reduced to using 2-3 actions when synced. Any chance of adjustments to syncing or how jobs learn skills? (idea: personal option that allows for access to all abilities while synced but includes a penalty of sorts)
I don't think I could ask any questions that haven't been asked already before and unfortunately, brushed off as well.
is Eureka an out of season.... bah too late
Id ask them if they could add the first grindable relic step right into the expansion 5.0 and not in later patches.
This would change the endgame formular at xpac release. Instead of having only 2-3 dungeons to farm and 2 extreme primals to grind for their dog. Ah and not to forget the wonderful S/A hunting.