Taking the Black BLM Quest Music
In the first BLM job quest, “Taking the Black,” once you have clicked on the void rift and defeated the monsters you click on it again and enter a cutscene. During the cutscene, spooky music plays. Once the cutscene is finished though it keeps playing until you leave the area or likely engage in battle.
This may very well be intended or fine to leave alone. Whomever designed the quest may have wanted it this way. I personally like it adds a sinister spooky lingering element. If so please just file under not a bug/intended and ignore me!
Just figured to report just in case.
Date & Time: For at least a year if not always
Frequency: Always
World name: Goblin
Character name: Zanzano Mamanzo
Retainer name: n/a
NPC name: n/a
Monster name: n/a
Class/Level: n/a
Party or solo: solo
In-game time: n/a
Area and coordinates: Ul’dah Steps of Nald x7.3 y12.4
Steps
> Accept Taking the Black in Ul’dah
> When at the quest part where you click on the void rift, defeat the mobs and enter the cutscene.
> After the cutscene notice the cutscene music continues and isn’t replaced by the usual zone music.
Thanks!