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Divine Benison Nerf
Today hotfix had Divine Benison (WHM) getting nerfed: its cooldown went 20s to 30s, effects are unaffected.
Any thoughts?
◆ FINAL FANTSY XIV HotFixes (2018/10/16) ◆
■The following changes have been made.
・The cool down time for the PvP action “Divine Benison” have been increased from 20 to 30 seconds.
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Seems a bit odd. I'm still undecided about Tetragrammaton, but I hadn't thought it seemed so powerful to necessitate a nerf on another ability...
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Well they kinda overbuffed whm by removing lilies from assize, I see this as handicap once you can use lilies more often for other skills like Divine Benison, Tetra or Protect now.
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Yeah, that's true, assize was #1 priority for lillies before so now there's more to go around...
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Hi everyone!
With the addition of Tetragrammaton and the change to Assize, it appeared that white mages had become a bit too strong, so it's been decided that Divine Benison should be nerfed to balance it all.
With the North-American FRC Finals around the corner, we thought it was crucial to make such a major adjustment as soon as possible, hence the hotfix.
Please do keep us updated regarding white mage and the overall job balance. While balance changes take time and might not be implemented, your feedback is always extremely helpful and appreciated.
Clem over and out.
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Understandable. Thanks for explaining.
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Are the devs looking into SMN? I know for light party, team compositions can be worked to make SMN viable. However, from my experience thus far, I feel the job is hurting in solo queue (it doesn't seem to have any carry potential). :( Anyway, cheers! ^_^