Pickup Groups are Dead (Savage)
Once everyone has their clear no one steps in Raid Finder > Duty Incomplete.
I noticed the time for Alphascape V1.0 (savage) hits more than 30mins when queuing for Raid Finder > Duty Incomplete during week 2 of release.
You miss the initial rush and you might as well skip it all together.
Same with old savage content. No one does them anymore.
Party Finder has the same wait time.
Solutions:
The Devs should add a middle (50%) or enrage check point like it has with Duty Complete in Raid Finder. That way more people will be paired up with people who already know portions of the fight. Players will be motivated to use Raid Finder.
The Devs should have every one queue with randoms during the first few weeks of releasing savage content. That way more people will put effort to learn and have the ability to clear savage content. No Party Finder allowed for a few weeks. EDIT: this will force the community to work together to figure out the fights. The online posts will blow up with ideas. The world firsts will be people who truly put the effort into it. Since it will be just a bunch of randoms coming together from all over the world.
The Devs should remove weekly gear locks for people who use Raid Finder > Duty Incomplete or give current savage token drop. That way people who cleared the fight will help the people who haven't clear have a greater success of clearing. Must queue solo for this idea, no party finder.
The Devs create Savage Roulette. Where if you leave you loose your daily reward for Savage Roulette. Savage Roulette drops extra token for current savage.