The toxic Pagos bottleneck and how to solve it
Howdy all,
I rarely post here so I’ll try to make it count and avoid writing an essay. Anyway as we know a week or so after it came out SE massively boosted NM spawns and XP presumably after seeing a massive dropout in the number of casual players that it was designed for. This saved the content for a short time at least as it brought back the Fate Train which at least made the content bearable and gave it a social aspect. Unfortunately this has created another considerable problem in that when players get to lv35 they are still massively short of light crystals required to get a single weapon. The only way to do that effectively, albeit still taking a long time, is by light farming in a few specific locations. Since however there are now so many lv35’s and so few decent spawn locations there is a massive and increasingly toxic bottleneck as players fight over those locations that will just get bigger and bigger until once again the casual players you designed this for will just drop out.
To fix this I suggest the following changes: reduce light crystal requirements for a weapon to step 1=2 crystals, step 2=3 crystals, step 3=5 crystals. This will allow most players upon getting to lv35 to get a weapon then or shortly thereafter and then leave the content behind making room for others. Let’s be honest, it’s just not fun and I thought that “Should always be fun” was a central design principle for the game.
Anyway thanks for reading, Azure