And then the final weapon let you keep the ws when not using it, would that make it worth it?
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And then the final weapon let you keep the ws when not using it, would that make it worth it?
This isn't ffxi.
Eureka is such a pain to do that they could literally give me a no cooldown instant kill and it still wouldn't have been worth my time.
I mean, they could do that... and it would certainly boost participation in the content, but... unless it was a Eureka-only skill the backlash wouldn't be worth it.
I’ve always wanted the relic to do something special, nothing game changing but something that makes it stand out as a unique weapon. Something like unlocking a unique job limit break while solo when you have it equipped, something flashy and effective but not really doing much to balance since it’s solo only.
I just that it would be new and something different. The game i think needs something like that.
While equipped loot rolls are +1 and /random +100.
:p
If they really want to make it unique, it could make Eureka fun.
However, Eureka is the biggest throwback to FFXI in game ever. They started with the same chain grinding xp, lots of familiar NMs and equipment. It wouldn't be too far a stretch for them to adds something like that, but I seriously doubt they would put in the effort required for it.