So I waited several months for an app that won't even run on my phone?
This is depressing.
Edit: I downloaded the APK seperately from the Google Play store and it runs perfectly on my phone. SE fix your stuff pls.
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So I waited several months for an app that won't even run on my phone?
This is depressing.
Edit: I downloaded the APK seperately from the Google Play store and it runs perfectly on my phone. SE fix your stuff pls.
I'm pretty sure its release was a mistake and it's not actually ready.
https://www.bluestacks.com/
If you just want the app so that you can connect your character for the free teleport, you can download this Android Emulator and then login your character.
Hope this helps!
If linking this website is considered against terms, please delete this. This program does not directly interact with the official FFXIV game client.
FYI, Bluestacks will waste your bandwidth downloading things you don't want, because that's how they make money. Yes it works, but if all you want is something stable to download/use an app, you'd want something that utilizes the Intel HAXM layer for Android. Though in general that sometimes involves downloading an entire Android development kit, and that might be one straw too much just to use an app.
It's strongly not advised to use the software emulators for the authenticators however, as it defeats the purpose of having it on a separate device. Authenticators should only be on real hardware.
The Japanese Twitter account just tweeted a couple hours ago that it's ready.
On my phone (OG Pixel XL) it installs but crashes upon launch.
I downloaded the APK seperately from the Google Play store and it runs perfectly on my phone. SE fix your stuff pls.
Just FYI, the Google Play store is what determines if you can download it, so that's Google, not SE. Like if SE doesn't upload a version compatible with your device, then the Google Play store won't let you download it. My guess is that they developed it with a middleware to allow it to work on Android and iPhone, and the middleware has to create separate binaries per GPU and CPU like Unity does. If your device doesn't have the right GPU, it will still work, but it will use a software emulation layer, thus it will likely crash frequently and have poor performance. Hence, the risk of using an APK to bypass the device requirements.
However, sometimes the requirement is just arbitrary and the app doesn't actually use the features required for that hardware profile. So if it works on your device, that doesn't mean it will work on everyone's Android device equally. One arbitrary requirement is the screen size.