Development creativity plateau
I think the development team need to start from scratch instead of a copy and paste eureka, pagos and deep dungeon. All of this content is boring or becomes boring after a week or two.
The idea of leveling is to hit max level, players shouldn't have to continue leveling to achieve other content/goals ingame (relic has always been a grind however).
Is it possible to release some decent content instead of this continous cycle of grinding, this game has become very stagnant (played sine ARR), I enjoy pvp, pvp scene is dead, pve scene is a grind fest and my interest peaked long ago and now is just declining, your not offering enough quality content for a monthly subscription.
I would love to play this game but it's just become so boring and lacking, the fun factor has gone and it now just feels like an monthly utility bill.