While Classic Jobs Are Nice, What About Signature Jobs?
I totally agree that at least in terms of playstyle (names don't mean much) seeing classic jobs represented would be nice. However this is game is an MMO and it needs to do things to set itself apart. Take the mesmer in GW. It was a relatively unique class for that game... punishment, shut down, energy denial, ability to interrupt skills, etc.
However the problem with FF classic jobs is that most of them are kinda common in the MMO scene... tank, ranger, healer, nuker, pet specialist, etc. One thing that SE can do to bring people into this game is by offering classes that are underrepresented in MMOing in general or offer playstyle choices for characters that are new.
Take the paladin. In most games he's usually a tank. He draws agro and if you are lucky he keeps it there. Well if I can play that kind of paladin in every other game, why bother in FF14? The playstyle is already there (glad with a healing spell on the bar).
What if FF14 turned the paladin into an offensive class that has support effects based on his attacks. IE when he uses one attack skill, he and the party are healed a little. Another might give everyone more defense. Another attack skill might cause all enemies in range to miss more often. So instead of a character that is standing there doing little (nothing if he doesn't draw enough threat, which is stupid enough to begin with) in pve and nothing in pvp, you have a character that can lead the charge, do decent damage, and help the party out as well.
Or take the summoner. He summons a whatever with a fixed bar. It goes off and plays.
Boring.
What if you could add some of skills that you've learned to an Aeons bar? Or what if Aeons were more than a one trick pony and you'd assign them to different modes, which would have different roles and skills? If I'm a catgirl bringing a shiva into battle, maybe I want my shiva to be different from the next catgirl's. Or what if my summoner skills on my bar change based on whichever Aeon I'm using.
I'm just using classic jobs (with a little twist) as an example but completely new takes on classes and new playstyles would be nice.